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Glossary

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Werewolf tables have a vocabulary of their own. Not knowing it puts you at a real disadvantage — you simply can't follow the discussion — so here are the terms you'll actually hear, plus how classic Mafia/Werewolf role names map onto MAFIA's roles.

The essentials

This section alone will get you through most games.

TermMeaning
Vote out / executionRemoving a player by the day vote. MAFIA's UI calls it execution.
Claim / COPublicly declaring your role — "I'm the Knight." MAFIA has a dedicated Claim editor in the UI for this.
Counterclaim (CC)A second player claiming the same role in opposition. At least one of them is lying.
ConfirmedA player whose role is beyond doubt from everyone's point of view — e.g. the only Seer claim standing.
Fake claimClaiming a role you don't have. A core werewolf tactic — and legitimate play.
Soft claimHinting at your role without stating it outright, so you can point back at it later.
Hiding / no claimA power role staying quiet instead of claiming. A werewolf passing as a villager is also "hiding".
Innocent / guiltyDivination results. The Seer's check reads "is NOT a Werewolf" / "IS a Werewolf" — table talk shortens this to 'Not' / 'Werewolf' (or innocent/guilty, white/black). On the CO board, logged results appear as the badges 'I' / 'W' (Innocent / Werewolf).
GreyPlayers with no claim and no check on them — the pool suspicion falls on.
PoE (process of elimination)Narrowing the werewolves down by eliminating the grey pool day by day.
WagonThe pile of votes forming on one player. "Joining the wagon" = adding your vote.
Night kill (NK)The werewolves' attack at night. "Getting NK'd" = dying to it.
Executions leftHow many day votes the village has before it loses — count it as (players − 1) ÷ 2, rounded down.
MyLo / LyLoEnd-game states: one wrong vote loses the game (MyLo), or the game is lost unless today's vote hits a wolf (LyLo). Community acronyms from the older terminology.
SlipA statement that contradicts known facts and exposes a liar — "caught in a slip".
TunnelLocking onto one read and ignoring new information.
SheepVoting along with someone else's read instead of your own.
Town read / scum read"Feels like a villager" / "feels like a wolf". A null read is neither.
Meta / metagamingReading players from outside-the-game information (connection status, habits from past games). Considered bad manners.

Flow and basics

TermMeaning
Day / NightDay is open discussion and the vote; night is when werewolves and power roles act.
Final dayThe day the next vote decides the game.
Plan / line of playThe village's overall approach for the day (protect the Seer, clear the grey pool, etc.).
Leader / organizerThe player steering discussion and votes — often the Knight or the Medium.
Calling the voteThe leader naming the day's target.
SpectatingWatching a table without playing. MAFIA supports spectators.
Room Master (RM)The table's host. Only the Room Master can kick a disruptive player.
SurrenderConceding the game. MAFIA has no surrender feature.

Claims and roles

TermMeaning
Counter-COClaiming at the exact moment you're about to be voted out or named.
DodgingEscaping the day's vote with a claim.
RetractingTaking back an earlier claim.
Wolf claimOpenly claiming werewolf — seen when the wolves already have the votes to win (see "parity").
Fake resultsA real power role reporting a false result — or a fake claimant inventing one.

Divination and colors

TermMeaning
Real / fakeThe genuine holder of a role vs. a fake claimant.
Conflicting checksOne player checked 'Werewolf' by one Seer claimant and 'Not' by the other.
Half-clearedChecked 'Not' by only one of the competing Seer claimants.
Committing to a readDeciding which claimant is real without full proof — and playing accordingly.
Credibility fightCompeting claimants trying to out-argue each other for the village's trust.
Cross-checkCompeting Seer claimants divining each other.
First-night divinationIn MAFIA, the Seer's first night is automatic: a 'Not' result is delivered to them. A Fox never dies to the first-night divination.

Village play

TermMeaning
LurkingSaying almost nothing. Gives the village no information, so it draws suspicion.
Dying quietA power role dying without ever claiming — their information dies with them.
Heat managementKeeping suspicion and resentment from piling onto you.
Offering yourself"Check me" / "vote me out" — volunteering yourself to move the day forward.
Runoff voteOn a tie, the tied players give a last statement and everyone else revotes (the tied players cannot vote). Still tied → no execution that day.
Last wordsThe final read or request you leave before dying — "if I die, look at #4".
Vote alignmentThe village agreeing on one target on a deciding day, so votes don't scatter.
Roleplay (RP)Playing in character.

Werewolf play

TermMeaning
Cover / clearing a wolfA fake Seer giving a fellow wolf a 'Not' result. Giving them 'Werewolf' on purpose is a deep-cover play.
ChargingA fake claimant throwing a 'Werewolf' result at a power role or a grey player.
PaintingSteadily making a villager look like a wolf.
BussingA wolf voting or accusing their own teammate to buy credibility.
DistancingWolves avoiding any visible connection with each other.
Last wolf (LW)The final surviving werewolf.
Re-bitingAttacking the same target on consecutive nights (allowed in MAFIA — unlike the Knight, who cannot guard the same player two nights running).
Testing the guardAttacking a likely-guarded target (usually the Seer or Medium) knowing the Knight may be there.
SaveThe Knight's guard stopping the night attack. From the outside, MAFIA does not distinguish a save from a failed attack.
Parity / voting powerWhen wolves and their allies match or outnumber the village, they can win the vote outright. On a tied final vote, MAFIA's runoff → no-execution flow means the night kill brings true parity.
WIFOM"Wine in front of me" — second-guessing loops ("they'd never do the obvious thing… which is exactly why they would"). Borrowed from the wider Mafia community.

Factions and winning

TermMeaning
Village factionWins by finding and executing every werewolf.
Werewolf factionWins by cutting the village's numbers down.
Anti-villageEveryone who isn't village — werewolves, the Madman, third parties.
Third factionWin conditions outside both sides: the Fox, the Lovers, the Creeper.
MadmanA human who wants the werewolves to win. Doesn't know who they are — and divines as 'Not'.
Solo winNeither main faction wins — a third party takes it alone (a surviving Fox, for example).
Playing for your sideActing in your faction's interest; helping the other side is "playing against your own".

MAFIA-specific terms

TermMeaning
TableOne room = one game.
Deck / presetA player count with its role lineup. Presets cover 6 to 13 players.
MP (MAFIA Points)The in-game points. Used for things like entering tables.
Turn-based werewolfMAFIA's core format: players speak one at a time — individual turns (two rounds on day 1) → open discussion → vote.
Speaking orderThe order players take their turns in the day discussion. Shown in the rules board.
InterruptMAFIA's signature move: cutting into another player's turn with a short remark. The button is labeled Interrupt.
GuardThe Knight protecting one player from the night attack.
Skipping the guardThe Knight ending the night without guarding anyone — used to reset the "can't guard the same player twice in a row" rule.
Death by divinationA Fox dies when a Seer divines them (the Knight can't prevent it). Never happens on the automatic first-night divination.
Failed attackWith multiple werewolves, if their chosen targets don't line up, no attack happens. Nobody dies — indistinguishable from a save from the outside.
FoxA third faction belonging to neither side. Survives the werewolves' attacks, dies to divination (first night excepted), and wins alone by surviving to the end.
ReviveThe Witch bringing that night's attack victim back. Once per game — and the potion is spent even if there was no victim.
PoisonThe Witch killing a chosen player. Once per game; cuts through guards, and kills even the Fox.
TrapThe Trapper's mechanism: if a trapped player is attacked, they survive and the attacking werewolf dies.
Hunter's shotWhen the Hunter dies, they take one survivor down with them (or hold their fire).
DelegatingThe Delegator entrusting their one vote to another player.
ChannelingThe Necromancer speaking with one of the dead at night.
Thief's swapOn Night 0 only, the Thief trades roles with one player — who becomes the Thief.
MediumLearns that night whether the executed player was a werewolf. Called the "medium" in most werewolf games too.
TwinsTwo players who know each other from the start and share a private night chat — MAFIA's version of the classic confirmed pair (masons). ⚠️ In MAFIA, if one twin dies, the other dies too.
KnightGuards one player each night. The classic werewolf "hunter"/"bodyguard" — but note MAFIA's Hunter is a different role (fires a shot on death).
Werewolf chatThe wolves' private night channel. In MAFIA it's the chat channel labeled "Werewolf".
Twins chatThe twins' private night channel — the chat channel labeled "Twins".

Coming from Mafia or other werewolf games? Role names compared

Classic Mafia/Werewolf role names and where they landed in MAFIA:

Classic nameIn MAFIA
Doctor / BodyguardKnight — guards one player per night (can't guard the same player twice in a row, and never themselves).
Cop / Detective / Fortune TellerSeer — divines one player per night: 'Werewolf' or 'Not'.
MediumMedium — same name: learns whether the executed player was a werewolf.
MasonTwins — a confirmed pair with a private chat. ⚠️ Unlike masons, if one twin dies the other follows.
Hunter (dies firing)Hunter — same idea: on death, take one player with you (or hold fire).
GodfatherNo equivalent. In Mafia games the godfather leads the mafia, picks the kill, and reads as innocent. MAFIA has no wolf leader — the werewolves choose their target together, and every one of them divines as 'Werewolf'. ⚠️ Don't confuse this with MAFIA's own Mafia role: an add-on layered on a base role that can assassinate one player instantly, once per game — it isn't a faction leader.
JesterClosest: the Creeper. A third faction that wins by getting killed — execution and night attacks both count. More extreme than a jester: on death it takes every survivor with it, and the game ends instantly in a Creeper solo win.
VigilanteNo equivalent. MAFIA's Hunter only fires on death — nobody shoots at night by choice. (The Witch's poison is the closest thing: one kill, once per game.)
CupidNo Cupid player. Lovers exist as an add-on: a fated pair with a private chat who win together if both survive.
Serial KillerNo equivalent. The Fox is the lone third party — but it survives by dodging attention, not by killing.

Conduct

TermMeaning
ReportSends a description of harassment to the operators. Only the operators read it, and the reported player is never told who reported them.
Troll / toxicDerailing games, deliberately helping the other side, or making the table miserable.
TeamingSecretly cooperating across the rules — e.g. sharing roles outside the game.
SnipingTiming your entry to land in a specific player's games on purpose.
Ghosting / stream snipingUsing information you shouldn't have — e.g. watching someone's live stream mid-game.

Want a term added — or spotted a mistake? Tell us through the contact form(ja). The glossary grows from what players actually send in.

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