Werewolf tables have a vocabulary of their own. Not knowing it puts you at a real disadvantage —
you simply can't follow the discussion — so here are the terms you'll actually hear, plus how
classic Mafia/Werewolf role names map onto MAFIA's roles.
The essentials
This section alone will get you through most games.
| Term | Meaning |
|---|
| Vote out / execution | Removing a player by the day vote. MAFIA's UI calls it execution. |
| Claim / CO | Publicly declaring your role — "I'm the Knight." MAFIA has a dedicated Claim editor in the UI for this. |
| Counterclaim (CC) | A second player claiming the same role in opposition. At least one of them is lying. |
| Confirmed | A player whose role is beyond doubt from everyone's point of view — e.g. the only Seer claim standing. |
| Fake claim | Claiming a role you don't have. A core werewolf tactic — and legitimate play. |
| Soft claim | Hinting at your role without stating it outright, so you can point back at it later. |
| Hiding / no claim | A power role staying quiet instead of claiming. A werewolf passing as a villager is also "hiding". |
| Innocent / guilty | Divination results. The Seer's check reads "is NOT a Werewolf" / "IS a Werewolf" — table talk shortens this to 'Not' / 'Werewolf' (or innocent/guilty, white/black). On the CO board, logged results appear as the badges 'I' / 'W' (Innocent / Werewolf). |
| Grey | Players with no claim and no check on them — the pool suspicion falls on. |
| PoE (process of elimination) | Narrowing the werewolves down by eliminating the grey pool day by day. |
| Wagon | The pile of votes forming on one player. "Joining the wagon" = adding your vote. |
| Night kill (NK) | The werewolves' attack at night. "Getting NK'd" = dying to it. |
| Executions left | How many day votes the village has before it loses — count it as (players − 1) ÷ 2, rounded down. |
| MyLo / LyLo | End-game states: one wrong vote loses the game (MyLo), or the game is lost unless today's vote hits a wolf (LyLo). Community acronyms from the older terminology. |
| Slip | A statement that contradicts known facts and exposes a liar — "caught in a slip". |
| Tunnel | Locking onto one read and ignoring new information. |
| Sheep | Voting along with someone else's read instead of your own. |
| Town read / scum read | "Feels like a villager" / "feels like a wolf". A null read is neither. |
| Meta / metagaming | Reading players from outside-the-game information (connection status, habits from past games). Considered bad manners. |
Flow and basics
| Term | Meaning |
|---|
| Day / Night | Day is open discussion and the vote; night is when werewolves and power roles act. |
| Final day | The day the next vote decides the game. |
| Plan / line of play | The village's overall approach for the day (protect the Seer, clear the grey pool, etc.). |
| Leader / organizer | The player steering discussion and votes — often the Knight or the Medium. |
| Calling the vote | The leader naming the day's target. |
| Spectating | Watching a table without playing. MAFIA supports spectators. |
| Room Master (RM) | The table's host. Only the Room Master can kick a disruptive player. |
| Surrender | Conceding the game. MAFIA has no surrender feature. |
Claims and roles
| Term | Meaning |
|---|
| Counter-CO | Claiming at the exact moment you're about to be voted out or named. |
| Dodging | Escaping the day's vote with a claim. |
| Retracting | Taking back an earlier claim. |
| Wolf claim | Openly claiming werewolf — seen when the wolves already have the votes to win (see "parity"). |
| Fake results | A real power role reporting a false result — or a fake claimant inventing one. |
Divination and colors
| Term | Meaning |
|---|
| Real / fake | The genuine holder of a role vs. a fake claimant. |
| Conflicting checks | One player checked 'Werewolf' by one Seer claimant and 'Not' by the other. |
| Half-cleared | Checked 'Not' by only one of the competing Seer claimants. |
| Committing to a read | Deciding which claimant is real without full proof — and playing accordingly. |
| Credibility fight | Competing claimants trying to out-argue each other for the village's trust. |
| Cross-check | Competing Seer claimants divining each other. |
| First-night divination | In MAFIA, the Seer's first night is automatic: a 'Not' result is delivered to them. A Fox never dies to the first-night divination. |
Village play
| Term | Meaning |
|---|
| Lurking | Saying almost nothing. Gives the village no information, so it draws suspicion. |
| Dying quiet | A power role dying without ever claiming — their information dies with them. |
| Heat management | Keeping suspicion and resentment from piling onto you. |
| Offering yourself | "Check me" / "vote me out" — volunteering yourself to move the day forward. |
| Runoff vote | On a tie, the tied players give a last statement and everyone else revotes (the tied players cannot vote). Still tied → no execution that day. |
| Last words | The final read or request you leave before dying — "if I die, look at #4". |
| Vote alignment | The village agreeing on one target on a deciding day, so votes don't scatter. |
| Roleplay (RP) | Playing in character. |
Werewolf play
| Term | Meaning |
|---|
| Cover / clearing a wolf | A fake Seer giving a fellow wolf a 'Not' result. Giving them 'Werewolf' on purpose is a deep-cover play. |
| Charging | A fake claimant throwing a 'Werewolf' result at a power role or a grey player. |
| Painting | Steadily making a villager look like a wolf. |
| Bussing | A wolf voting or accusing their own teammate to buy credibility. |
| Distancing | Wolves avoiding any visible connection with each other. |
| Last wolf (LW) | The final surviving werewolf. |
| Re-biting | Attacking the same target on consecutive nights (allowed in MAFIA — unlike the Knight, who cannot guard the same player two nights running). |
| Testing the guard | Attacking a likely-guarded target (usually the Seer or Medium) knowing the Knight may be there. |
| Save | The Knight's guard stopping the night attack. From the outside, MAFIA does not distinguish a save from a failed attack. |
| Parity / voting power | When wolves and their allies match or outnumber the village, they can win the vote outright. On a tied final vote, MAFIA's runoff → no-execution flow means the night kill brings true parity. |
| WIFOM | "Wine in front of me" — second-guessing loops ("they'd never do the obvious thing… which is exactly why they would"). Borrowed from the wider Mafia community. |
Factions and winning
| Term | Meaning |
|---|
| Village faction | Wins by finding and executing every werewolf. |
| Werewolf faction | Wins by cutting the village's numbers down. |
| Anti-village | Everyone who isn't village — werewolves, the Madman, third parties. |
| Third faction | Win conditions outside both sides: the Fox, the Lovers, the Creeper. |
| Madman | A human who wants the werewolves to win. Doesn't know who they are — and divines as 'Not'. |
| Solo win | Neither main faction wins — a third party takes it alone (a surviving Fox, for example). |
| Playing for your side | Acting in your faction's interest; helping the other side is "playing against your own". |
MAFIA-specific terms
| Term | Meaning |
|---|
| Table | One room = one game. |
| Deck / preset | A player count with its role lineup. Presets cover 6 to 13 players. |
| MP (MAFIA Points) | The in-game points. Used for things like entering tables. |
| Turn-based werewolf | MAFIA's core format: players speak one at a time — individual turns (two rounds on day 1) → open discussion → vote. |
| Speaking order | The order players take their turns in the day discussion. Shown in the rules board. |
| Interrupt | MAFIA's signature move: cutting into another player's turn with a short remark. The button is labeled Interrupt. |
| Guard | The Knight protecting one player from the night attack. |
| Skipping the guard | The Knight ending the night without guarding anyone — used to reset the "can't guard the same player twice in a row" rule. |
| Death by divination | A Fox dies when a Seer divines them (the Knight can't prevent it). Never happens on the automatic first-night divination. |
| Failed attack | With multiple werewolves, if their chosen targets don't line up, no attack happens. Nobody dies — indistinguishable from a save from the outside. |
| Fox | A third faction belonging to neither side. Survives the werewolves' attacks, dies to divination (first night excepted), and wins alone by surviving to the end. |
| Revive | The Witch bringing that night's attack victim back. Once per game — and the potion is spent even if there was no victim. |
| Poison | The Witch killing a chosen player. Once per game; cuts through guards, and kills even the Fox. |
| Trap | The Trapper's mechanism: if a trapped player is attacked, they survive and the attacking werewolf dies. |
| Hunter's shot | When the Hunter dies, they take one survivor down with them (or hold their fire). |
| Delegating | The Delegator entrusting their one vote to another player. |
| Channeling | The Necromancer speaking with one of the dead at night. |
| Thief's swap | On Night 0 only, the Thief trades roles with one player — who becomes the Thief. |
| Medium | Learns that night whether the executed player was a werewolf. Called the "medium" in most werewolf games too. |
| Twins | Two players who know each other from the start and share a private night chat — MAFIA's version of the classic confirmed pair (masons). ⚠️ In MAFIA, if one twin dies, the other dies too. |
| Knight | Guards one player each night. The classic werewolf "hunter"/"bodyguard" — but note MAFIA's Hunter is a different role (fires a shot on death). |
| Werewolf chat | The wolves' private night channel. In MAFIA it's the chat channel labeled "Werewolf". |
| Twins chat | The twins' private night channel — the chat channel labeled "Twins". |
Coming from Mafia or other werewolf games? Role names compared
Classic Mafia/Werewolf role names and where they landed in MAFIA:
| Classic name | In MAFIA |
|---|
| Doctor / Bodyguard | Knight — guards one player per night (can't guard the same player twice in a row, and never themselves). |
| Cop / Detective / Fortune Teller | Seer — divines one player per night: 'Werewolf' or 'Not'. |
| Medium | Medium — same name: learns whether the executed player was a werewolf. |
| Mason | Twins — a confirmed pair with a private chat. ⚠️ Unlike masons, if one twin dies the other follows. |
| Hunter (dies firing) | Hunter — same idea: on death, take one player with you (or hold fire). |
| Godfather | No equivalent. In Mafia games the godfather leads the mafia, picks the kill, and reads as innocent. MAFIA has no wolf leader — the werewolves choose their target together, and every one of them divines as 'Werewolf'. ⚠️ Don't confuse this with MAFIA's own Mafia role: an add-on layered on a base role that can assassinate one player instantly, once per game — it isn't a faction leader. |
| Jester | Closest: the Creeper. A third faction that wins by getting killed — execution and night attacks both count. More extreme than a jester: on death it takes every survivor with it, and the game ends instantly in a Creeper solo win. |
| Vigilante | No equivalent. MAFIA's Hunter only fires on death — nobody shoots at night by choice. (The Witch's poison is the closest thing: one kill, once per game.) |
| Cupid | No Cupid player. Lovers exist as an add-on: a fated pair with a private chat who win together if both survive. |
| Serial Killer | No equivalent. The Fox is the lone third party — but it survives by dodging attention, not by killing. |
Conduct
| Term | Meaning |
|---|
| Report | Sends a description of harassment to the operators. Only the operators read it, and the reported player is never told who reported them. |
| Troll / toxic | Derailing games, deliberately helping the other side, or making the table miserable. |
| Teaming | Secretly cooperating across the rules — e.g. sharing roles outside the game. |
| Sniping | Timing your entry to land in a specific player's games on purpose. |
| Ghosting / stream sniping | Using information you shouldn't have — e.g. watching someone's live stream mid-game. |
Want a term added — or spotted a mistake? Tell us through the
contact form(ja). The glossary grows from what players actually send in.