Make Your Own Rules and Play Your Way
There is no single "correct" ruleset for werewolf. Some tables want long, careful debate; others want quick game after quick game. A beginner-friendly table and a table of veterans in a serious match need completely different settings.
MAFIA rooms are built on that premise. The rules aren't one fixed set handed down by the operators — the person opening the table composes them for their own group.
A table's character shows in its rules. Short speech timers make it a game of reflexes; generous ones reward stacked-up logic. Turn on 'First Day Bite' and information moves from the very first night; leave it off and the game opens quietly. Changing the settings is choosing which game you play.
What you can change
Time — the first-round speeches, the later rounds, 'Free Talk', 'Night Action', and the interrupt turn each have their own timer. The day-one first round can be skipped entirely.
The lineup — pick a preset for 6 to 13 players, or compose the role combination yourselves. Add-on roles like Mafia and the Lovers are switched on and off here too. Every implemented role is in Roles, and what the originals feel like to play is in Original Roles Unique to MAFIA.
Flow — 'First Day Bite' on or off, speaking order (by seat or 'Randomize Speaking Order'), and shuffling seats at the start. Enabling or disabling the Interrupt lives here as well.
Everything else — 'Role Badge' display, 'Push-to-Video' (your camera runs only when you press it yourself), 'Abuse Detection' and its banned-word list (the list applies to voice), and the entry and spectator fees. A streaming table can hide badges to keep viewers guessing; a table of strangers can leave abuse detection on.
Where this pays off
- You opened the room, then wanted a different lineup. The Room Master can edit the role composition from the room settings after creation — "let's add a Knight when one more joins" without rebuilding the room
- Skip the first round and get straight to the debate. A table that knows each other can drop round one and raise the tempo
- Shorter speeches. Tighten the individual turns for a quick night — or stretch them for a big, slow-thinking table
- Stop the seat order from fixing the speaking order. Seat shuffles plus 'Randomize Speaking Order' give you a different lineup every day
- Tune the banned words to your table's humor. You decide what 'Abuse Detection' listens for on voice when you open the table — a group of friends can keep the list tight so banter stays banter (text chat is checked with the standard vocabulary; both are checked only during the game)
The waiting room is a voice room
The system only controls microphones during a match. Until the game starts, everyone who has entered can talk freely regardless of the player count — the wait for a full table is just conversation time (spectators are listen-only).
Start from a preset
You don't have to decide everything up front. Play a preset as-is, then pull one setting at a time toward your own table — "a little more debate for us", "no first-night attack" — that's how MAFIA is meant to be played.
When in doubt, play one game on the defaults and change only the setting that felt wrong. After a few games your group will have its own shape — "this is how our nine play". That ruleset wasn't handed to you; you made it. Watching the settings grow with the same group, game after game, is something a fixed-rule game can't give you. For a first lineup, see The 7-Player Beginner Deck — Roles and Rules.