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A Voice Chat Werewolf Game

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"I want a game we can play while talking" — and the first thing you do is usually not opening the game. You start the call app, herd everyone in, then open the game somewhere else. The talking place and the playing place are separate, so every session someone's call drops or someone loses the game window.

MAFIA is a werewolf game played over voice chat. Enter the room, and you're already talking. There is no separate call app to run.

Why it matters

  • No call app. Enter the room and you can talk with the table. Setup is one step: enter
  • Debate in turns, chat freely. Mid-game debate is turn-based, one speaker at a time; before and after the game, talk is free
  • The werewolves get their own night channel. Wolf talk and Twins talk both happen inside the game
  • Faces optional. Nothing shows until you press the camera button yourself, so you can play to the end without showing your face
  • Distant friends, one table. Everyone joins the same room from wherever they are, in a browser

Who can talk, and who only listens

Players speak on mic. Spectators are listen-only (they can't type in chat either — the UI tells them 'Spectators cannot type'). That line exists so drop-in viewers can't disrupt the table, while still hearing the match as it happens.

Even among players, not everyone can talk at once, all the time — that's the next section.

When talk is free, and when it's your turn

MAFIA's standard mode is turn-based werewolf. Voice chat is always on — but whose turn it is is decided by the game.

MomentHow talk works
From entering the room until the game startsFree. You control your own mic
Individual speeches during the dayOne at a time, in turn, with a timer (day one's short round can be skipped by settings)
'Free Talk' after the individual turnsEveryone at once, deciding the vote (rooms can turn this off)
NightWerewolves talk with werewolves, Twins with Twins. Everyone else waits for morning
After the game endsFree. The post-game chat happens right there in the same room

"One at a time" isn't a restriction — it's the actual flow an in-person werewolf night runs on. When you need to cut in out of turn, use the Interrupt, a real rule built for exactly that (once per day, reserved in advance). Timers and speaking-order settings are covered in Turn-Based Werewolf Rules and the Daily Flow.

Night scheming stays inside the game

Try to play werewolf "on a call" and the hardest part is night. The werewolves need to talk — but everyone is in the same call, and who the werewolves are is a secret, so you can't exactly open a second call for them.

In MAFIA, when night falls, the werewolves can talk to each other — and the Twins to each other, and the Necromancer to the dead they summon (→ Necromancer). No second call to arrange; when morning comes, everyone is back in the same conversation.

Showing your face is your call

Your camera never switches itself on — it shows only when you press the button. Hold to show, let go to stop; on your first press after opening the page, and if you swipe up while holding, it locks on and keeps showing until you press again. Stay invisible while you listen, and flash your face only for the one moment you want the table to see it — or never press it at all. Camera-shy players can play to the end.

It works for just hanging out, too

Before and after a match the mics are unrestricted, so the pre-game gathering and the post-game replay talk happen in the same room. There's no separate chat-room feature — but you never need to set up "a place to talk" either.

Getting started

  1. Open the site and log in (an account is required — free to create)
  2. Join or create a room. When the browser asks for microphone permission, allow it
  3. To bring friends, just send the room URL

There's nothing to install; it runs in the browser on PC and smartphone (→ Play in Your Browser, No Install Needed). Sound problems? See Troubleshooting.

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