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Witch

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The village's most informed — and most armed — role. Every night, you see who the werewolves attacked. On top of that you hold two one-time potions: one revive and one poison.

At a Glance

ItemDetails
FactionVillage
Win conditionEliminate every werewolf, with no third faction (such as the Fox) left alive
Every nightSee the werewolves' attack target (costs nothing)
ReviveOnce per game — save that night's attack victim
PoisonOnce per game — kill a player of your choice
TimingLate in the night, after the attack, guard, and divination have resolved
Divination result'Not' (not a werewolf)

The revive: spent the moment you try

The revive is consumed on the attempt. A fizzle does not refund it.

SituationResult
There was no attack victim that night (five ways — below)Fizzles — potion spent
You tried to revive yourselfFizzles — potion spent
You picked someone other than that night's victimFizzles — potion spent
You revived that night's actual victim✅ Success — the death is undone

"No victim tonight" happens in five ways, and every one of them costs you the potion:

SituationWhy there's no victim
No attack was made
The wolves split their votes — a failed attackThe attack never landed
The Knight guarded the targetThe attack landed but nobody died
The wolves bit the FoxThe Fox doesn't die to the bite
The Trapper's trap firedThe trap cancels the death (and kills the wolf)

∴ The revive isn't "choose who to save" — it's "save tonight's victim, or don't". You see the attack target every night, so the information is in your hands.

The poison: pierces guards, kills even the Fox

The poison kills whoever you pick. The Knight's guard cannot stop it. And the Fox dies to poison — the bite is the only thing a Fox shrugs off.

Strategy & Tips

When to spend each potion — and how to exploit that saves and failed attacks look identical from the outside — is covered in the strategy column.

Related

  • Werewolf — what "seeing the attack target" actually shows you
  • Knight — guards and revives are indistinguishable from the outside
  • Glossary — revive, poison, failed attack
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