Fox
A third-faction role that belongs to neither the village nor the werewolves. Its win condition is its own — be alive when the game ends, and the Fox wins alone. Even if the village finds every wolf, a living Fox means the village does not win.
At a Glance
| Item | Details |
|---|---|
| Faction | Third faction (Fox) |
| Win condition | Be alive at the end of the game (solo win) |
| Night action | None |
| Werewolf attack | No effect (the bite cannot kill you) |
| Divination result | 'Not' (not a werewolf) — but being divined kills you (see below) |
What kills the Fox — and what doesn't
Only the bite fails. Everything else goes through (mechanically, the Fox's only exemption is the werewolves' attack).
| Cause | Does the Fox die? |
|---|---|
| The Werewolf attack (the bite) | ❌ No |
| Being divined by the Seer | ✅ Yes — and no guard can prevent it |
| The day vote (execution) | ✅ Yes (no exemption) |
| The Witch's poison | ✅ Yes |
| The Hunter's shot | ✅ Yes |
| The Creeper's blast | ✅ Yes (it takes every survivor regardless of faction) |
| The Trapper's trap | ❌ No — but the trap still fires (see below) |
A trap on the Fox still fires
The trap triggers on "this player was attacked", not "this player died". ∴ If the Fox is trapped and a wolf bites it, the Fox survives untouched — and the attacking wolf dies.
| Night | Fox | Wolf |
|---|---|---|
| A trapped Fox gets bitten | Unharmed | Dies |
| An untrapped Fox gets bitten | Unharmed | — |
The divination kill and the first-night 'Not'
On the first night the Seer receives one automatic 'Not'. That result wasn't a chosen check, so it never kills the Fox. ∴ the first-night 'Not' can be a living Fox (details in the Seer role guide).
Strategy & Tips
Reaching the end of the game unvoted and undivined is covered in the strategy column.