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Fox

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A third-faction role that belongs to neither the village nor the werewolves. Its win condition is its own — be alive when the game ends, and the Fox wins alone. Even if the village finds every wolf, a living Fox means the village does not win.

At a Glance

ItemDetails
FactionThird faction (Fox)
Win conditionBe alive at the end of the game (solo win)
Night actionNone
Werewolf attackNo effect (the bite cannot kill you)
Divination result'Not' (not a werewolf) — but being divined kills you (see below)

What kills the Fox — and what doesn't

Only the bite fails. Everything else goes through (mechanically, the Fox's only exemption is the werewolves' attack).

CauseDoes the Fox die?
The Werewolf attack (the bite)No
Being divined by the Seer✅ Yes — and no guard can prevent it
The day vote (execution)✅ Yes (no exemption)
The Witch's poison✅ Yes
The Hunter's shot✅ Yes
The Creeper's blast✅ Yes (it takes every survivor regardless of faction)
The Trapper's trap❌ No — but the trap still fires (see below)

A trap on the Fox still fires

The trap triggers on "this player was attacked", not "this player died". ∴ If the Fox is trapped and a wolf bites it, the Fox survives untouched — and the attacking wolf dies.

NightFoxWolf
A trapped Fox gets bittenUnharmedDies
An untrapped Fox gets bittenUnharmed

The divination kill and the first-night 'Not'

On the first night the Seer receives one automatic 'Not'. That result wasn't a chosen check, so it never kills the Fox. ∴ the first-night 'Not' can be a living Fox (details in the Seer role guide).

Strategy & Tips

Reaching the end of the game unvoted and undivined is covered in the strategy column.

Related

  • Seer — its divination kill pierces the guard (but never on the first night)
  • Witch — poison goes through guards and Foxes alike
  • Glossary — third faction, solo win, death by divination
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