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Creeper

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A third-faction role that turns the game inside out: get killed, and you win. When the Creeper dies, it takes every survivor with it in a blast, and the game ends on the spot in a Creeper solo win.

At a Glance

ItemDetails
FactionThird faction (neither village nor werewolf — solo win)
Win conditionYour own death (execution, attack, … — penalty deaths excepted)
Night actionNone (the ability fires the moment you die)
On deathEvery survivor dies with you, and the game ends instantly in your solo win
Divination result'Not' (not a werewolf)

How the blast works

  • It fires on any cause of death — execution, night attack, and the rest. The moment it fires, the game is over and the Creeper has won alone.
  • The casualties are "instant deaths with no ability trigger": the Hunter cannot shoot, and the Princess's own death effect does not chain.
  • With multiple Creepers in a custom deck, only one of the Creepers alive at the blast is chosen as the winner.

The one death that doesn't blast

A penalty death — being removed for abuse — triggers no blast and no solo win. Griefing your way to death pays nothing; that's the deterrent rule.

How it warps the table

Once a Creeper is confirmed — or even suspected — killing itself becomes a trap.

  • The village's "suspicious, vote them out" can lose the game on the spot if the target is the Creeper.
  • The wolves are no safer: bite the Creeper and the whole pack dies at the brink of victory.
  • ∴ The Creeper's job is to get killed: act suspicious enough to draw the vote, or fake-claim a role the wolves want dead. Walking toward death is the win condition.

(The closest classic analogue is the jester — see the glossary's role comparison. The Creeper is the more extreme cousin.)

In the standard decks

No standard deck includes the Creeper — it's a custom-deck role.

Strategy & Tips

Drawing suspicion the honest-looking way, choosing between the vote and the bite, and how the village defuses a Creeper — covered in the strategy column.

Related

  • Princess — the mirror image: also blasts on death, but must never die
  • Fox — the third faction that wins by surviving; the Creeper wins by dying
  • Glossary — third faction, solo win, jester
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