Delegator
A village role that, in the day vote, entrusts its one vote to another player. Whatever your trustee votes, your vote is added on top.
At a Glance
| Item | Details |
|---|---|
| Faction | Village |
| Win condition | Eliminate every werewolf, with no third faction (such as the Fox) left alive |
| Night action | None |
| Day action | Instead of voting, choose one player to delegate to |
| Restriction | You cannot delegate to yourself |
| If your trustee abstains | You abstain too |
| Divination result | 'Not' (not a werewolf) |
Where the vote flows
Delegation chains. If A delegates to B, and B delegates to C, then A's, B's, and C's votes — three in all — land on whoever C votes for.
But the vote can also lose its way:
| Situation | Result |
|---|---|
| Your trustee voted for someone | Your vote is added to that target |
| Your trustee abstained | You abstain too |
| Your trustee is already dead / absent | Abstention |
| The delegation forms a cycle (A→B→A, or A→B→C→A) | Every vote in the loop is discarded |
∴ Delegation is not "always one extra vote". Entrust it badly and your vote disappears with it.
When there's nobody to delegate to
In a runoff vote it can happen that no valid trustee exists (the tied players can't be chosen, and you can't delegate to yourself). Then — and only then — the Delegator casts a normal vote instead, so the vote isn't lost.
In the standard decks
The beginner preset runs one Delegator — it was designed as a role a newcomer can pilot by simply deciding whose judgment to trust.
Strategy & Tips
Whom to entrust, whether to reveal it, and avoiding the end-game accidents where votes evaporate — covered in the strategy column.