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Thief

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A village role that, on the first night only, secretly swaps roles with one player. After the swap you are their role — and they are the Thief. (Close kin to One Night Ultimate Werewolf's Robber — but MAFIA's swap happens inside a full-length game, and only on the first night.)

At a Glance

ItemDetails
FactionVillage (after a swap, you follow your new role's faction)
Night actionFirst night only — choose one player to swap with
Resolution orderFirst among the night abilities (before divination and the attack)
Divination result'Not' (not a werewolf)
DisclosureEveryone is told "the Thief swapped roles with someone" (who swapped with whom stays hidden)

How the swap works

  • The moment the swap resolves, you inherit the other player's ability and faction in full. Swap with a werewolf and you're on the werewolf side; swap with the Seer and you divine.
  • The other player becomes the Thief — but a post-swap Thief has no ability (the swap is first-night only).
  • From Night 2 onward the Thief has no night action. If you didn't swap, you play on as a village member with no ability.

When the swap fizzles

If you are attacked and die on the night of your swap, the swap does not happen — you die as the Thief. If the Knight's guard, the Witch's revive, or the Trapper's trap saves you, the swap goes through.

Edge cases

  • Swapping with the Princess: her power moves to you — and the original Princess dies.
  • Swapping with the Fox: if you had already been divined before the swap, the Fox's divination-kill applies retroactively — you die.
  • Divination on the swap night resolves against the pre-swap role (divining "the player who was the Thief" reads their old self).
  • With multiple Thieves in a custom deck picking the same target, only one swap succeeds.

In the standard decks

No standard deck includes the Thief — it's a custom-deck role.

Strategy & Tips

Choosing a swap target, playing your new role, and how this differs from the One Night Robber are covered in the strategy column.

Related

  • Princess — the one swap that moves a crown and kills its bearer
  • Fox — swap with it and its divination rules follow you
  • Glossary — Thief's swap, night kill
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