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Medium

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A village role that learns whether the player executed that day really was a werewolf. The result arrives at night, to you alone, on any day an execution happened. Most werewolf games have this role under the same name — the Medium.

At a Glance

ItemDetails
FactionVillage
Win conditionEliminate every werewolf, with no third faction (such as the Fox) left alive
Night actionNone (the result arrives automatically)
ResultWhether the executed player was 'Werewolf' or 'Not'
Divination result'Not' (not a werewolf)

Only werewolves come back 'Werewolf'

The Medium's result follows the same reading as divination. ∴ only a Werewolf shows 'Werewolf'.

Executed roleMedium's result
Werewolf'Werewolf'
Madman'Not' (wolf-aligned, but human)
Fox'Not' (not a werewolf)
Any village role'Not'

"No 'Werewolf' result, so the vote was wasted" doesn't follow — the village may have executed the Madman or the Fox, and both of those are real progress.

Days with no result

  • A day without an execution produces no result that night.
  • If the executed player was you, the result naturally reaches no one.

Working with the Seer

The Seer examines the living; the Medium verifies the dead. When two players both claim Seer (a counterclaim), the Medium — who learns the color of whoever gets voted out — becomes the referee that decides which claimant was real.

In the standard decks

Several of the standard decks include one Medium — typically the mid-size tables and up.

Strategy & Tips

The day-one claim question, reading your results, and playing referee in a claim war are covered in the strategy column.

Related

  • Seer — checks the living; you check the dead
  • Madman — executes 'Not', the Medium's least favorite customer
  • Glossary — executions left, claim, counterclaim
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